Cooperstown Cash

Historical baseball simulation leagues

Do you have what it takes to be an epic manager? Play the best baseball players from over the past 125 years all on your phone. Draft and strategize to beat the computer or your friends.

Made for the few minutes of free time you get in a day: a draft can be paused, a game takes a few minutes, and a league plays one game day at a time. A free account is just your email, no password.

How the game is played

In a quick game you make the calls live: steals, bunts, walks, your defense and your bullpen. In a league you set most of them ahead of time. The game handles the rest, such as extra bases, tag-ups and double plays. See the calls or which ones the game makes.

Open your manager's notebook to plan your picks before the clock starts: three choices for every spot, who the computer is likely to take, and your budget. Your plan follows you from game to game.

Your path to a league of your own

Three steps, and you can start at any of them. Practice is free, and every step teaches you something about how the game really plays.

  1. Build a team with the AI scout, then get graded Start here

    Practice drafting against the computer from 1,400 all-time player-seasons. Sign in free and the scout puts his advice on every pick in his own words: who to take now, who the computer is about to grab, and what your budget can afford. When the draft ends you get a report card: a score, a letter grade from A+ to F, and your chance of beating the computer's team over 1,000 simulated games, with the scout's verdict on what you did.

    • A $100M salary cap: both teams must fit under it, so stars cost you depth
    • A scout who advises your picks, and a 60-second clock you can pause
    • A report card with your team's strength, position by position, and your odds in a best-of-7
  2. Play it free and see how it plays

    On your own

    Play for fun, or learn strategy. Take a great club out on the field, roll the dice yourself and make the calls. It's the practice field: learn the game here before you start a league.

    With other people

    Want other people to play with? That's free too.

    Sit at a free table. Ten seats, a salary cap, and nothing to pay. You sit down with nine other managers, and the season starts when all ten seats fill. Not full after three days? With four or more managers seated, computer clubs fill the empty seats and it starts anyway.

    Invite a friend. Send them a link, and they can try the game free.

    Email a friend

  3. Played for cash

    Play for cash with people you know

    This is the real thing: a league of real managers playing for a cash pot. Your league sets the dues and how the pot is paid out. You're the commissioner, and you invite and approve every member.

    • Real managers in every seat you fill. The computer only fills seats nobody takes.
    • Ten clubs, a salary cap, a 27-game season and playoffs.
    • Optional themes: limit every roster to the 1980s, to 2000 and later, or open it to every season.
    • Adults only: you must be 18 or older.
    • Each member of a private league pays the Private League Hosting Fee ($8.99, shown before it is paid). What it covers: create and manage a private league for you and your friends, including scheduling, standings, statistics, playoffs, commissioner controls, and private invitations. The commissioner's seat is free, and the fee is never taken from league money.
    • Cooperstown Cash never touches league money. Leagues that play for money collect dues through an independent service, and the commissioner's page explains how. Is it rigged? See how the dice work and how to check us.

Cards from the vault

Every player-season in the game becomes a card: his real stats, what he's worth in the game, and the roll card the dice read. These are legends. What's a legend? See the greatest seasons ever played

How to read a roll card. At every at-bat two 20-sided dice are rolled, one for the batter and one for the pitcher. The higher die decides whose card is used, then a 1-to-100 roll picks the result on that card. The wider a range, the more often it happens: Ruth's 1920 card gives him 16 slots out of 100 for a home run.